Move two fields down and one field forward. Move one field up and two fields forward. Move two fields up and three fields forward. Move one field up, and two fields forward. This way we will avoid the waves and can now continue towards our destination. Move one field down and one field to the left. The wave will drop you one field down, but that’s ok. Move one field forward, and one field down. Move two fields forward, and one field down. Once, the iceberg hits an obstacle, it will start moving in the opposite direction. The icebergs will move either horizontally or vertically, as indicated by the arrows. Our task is to navigate the ship around the icebergs, just like when we avoided the pirates.
With that said, the entire crew should be on high alert, from now on.Īnd we come to the first mini-game. If they hit one of the larger icebergs, the ship would most likely sink, and everyone aboard will die in the freezing water… Captain warns them that the rest of the way to Babel will be filled with danger, in the form of icebergs and foggy weather. The crew informs the captain, Stoneboy, that all the preparations for the journey through the freezing Arctic are complete. Turn all the way to the right and tap twice on the cabin door to open it and enter. Stoneboy warns Elizabeth that the rest of their journey is going to be much more dangerous, and suggests to her to stay in the warm cabin until they arrive. However, small icebergs can now be seen in the water, which means that we are entering the Arctic ocean. After avoiding the pirates, our characters had an uneventful voyage.
Our story continues on the 19th of December, with only 6 days left until the “Sunspot Explosion Cycle”. In this stage, we will be playing as Elizabeth and Huxley, who have to stock up on supplies before traveling across the frozen Arctic ocean, in search of Babel. Hello everyone, and welcome to our Walkthrough for the Second Stage of Chapter 7 for the Frankenstein Room ESC adventure game.